Leadership Roles

Created by Captain Toron Pax on Wed Oct 12, 2022 @ 6:47pm

Leadership Roles

Matt: GM - TBR’s GM is Matt. The sim is rooted in his vision. He plans everything, prepares the story to tell, organizes the schedule and communicates concerning upcoming sessions, and of course executes all of the sessions with very rare exceptions. He does the lion's share of recruiting and he manages the many resources. He oversees the schedule and files the reports. He handles the population of traits, equipment and NPC’s into the Foundry (these are the playing stats necessary for the dice rolling). He has also procured all the rule books and supplements of the STA system, reads through them, and uses these to build an entertaining and engaging story. Using the STA materials as a basis, Matt spins custom encounters and stories tailored to the players and the existing backstory of the Potemkin as played so far. He ensures that everyone is welcome and works with each player, new or current on their character and concept. Matt makes sure new players have a basic grasp of the rules before they even start playing, and then walks them through the rules as they come up during play and when relevant.

Because TBR has some other facets as a game, there are three aGMs with distinct roles and each of these works together under Matt’s direction. The leadership team shares a private discord channel for problem solving and deliberation as necessary.

Nikki: aGM/ Production assistant - Nikki is just a player when it comes to the voice game itself. Her key involvement is in post production of the podcast and assisting with the Wordpress site and some of the graphics. But she does not run or manage much of the IC game aside from sometimes being a soundboard for Matt and advising on OOC management. She also helps with tracking game metrics. For the sake of the Fleet’s CO/ XO concept, Nikki fills the OOC role of XO, although she plays the sim’s Chief Engineer/2XO In Character. Sometimes Matt refers to Nikki informally as co-GM, since she understands what’s under the OOC hood— bonnet?— of TBR. Should Matt ever need to take an extended leave, Nikki would be capable of communicating reports to the fleet, overseeing the discord, managing sites, and organizing general membership, but not of running the live sessions. 

Tom: aGM/ Voice “The Bridge Crew” - Tom actually has the capacity to run the live session voice game as a GM if we should ever need someone to fill in for Matt. He also plays the in game role of XO for our live sessions. He keeps the notes for our sessions and is active in chat. Tom is very well minded for using our gaming system (the ST Adventures manual) and is detail oriented. While he is playing the first officer of the Potemkin in game, he is serving as 2XO as far as it is accounted for for Fleet purposes.

Steve: aGM/ Writing “The Night Watch” - We have been building up an interest in growing the sim as a writing game in addition to voice play and Steve has a very good approach for gathering writers and directing posts together. This effort is nascent, but Steve is taking story direction from the GM and turning it into prompts and tags for Night Watch members of the Potemkin. This will help with sim growth opportunities, since the tabletop format is limited in player size per session. It will also explore the story of the Potemkin in areas live sessions don't focus on and therefore expand the experience. The Night Watch equates to something like Lower Decks in that it will share an experience that isn’t always seen by the Bridge Crew. Steve has the directive writing chops to make this happen, although we are realistic about how long it may take to gain interest and grow this aspect of the sim.

Potemkin’s GM team has a very good working rapport with one another and they coordinate very well. Each aGM serves one of three primary aspects of the sim, as laid out in our introduction, these three primary aspects being: The Bridge Crew/ Voice, The Night Crew/ Writing, and the TBR Podcast. Each aGM is needed in their individual capacity and works directly with Matt concerning the responsibilities they attend. Having the responsibilities divided up as they are ensures no one aGM is overwhelmed and each has some freedom to creatively expand the aspect of the sim they are responsible for.


(No aGMs were harmed in the making of this report. ~nikki<3)

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